Unity Workflow LibraryUWLAbout

Topic

Art, audio & performance

Models, Blender, animation, audio, URP, VFX; frame time and memory.

Art, animation, audio and rendering

AI-assisted models, Blender, Mecanim animation, audio, URP rendering and VFX.

  1. AI 3D model generationGenerate game 3D assets from images with measured proportions.
  2. AI mesh cleanupRepair, reduce and re-UV generated meshes before import.
  3. Blender conventions & driving Blender from an agentExport conventions for Unity, plus MCP, bpy scripts and headless runs.
  4. Animation (Mecanim)Clip timing, Write Defaults, bindings that die silently, IK and rigs.
  5. AudioLoudness, voice pools, mixers, 3D settings and clip imports.
  6. Rendering & URPURP, shaders and materials that fail silently, and the look pipeline.
  7. VFX with AllIn1Build stylized VFX with the AllIn1 toolkit (paid asset).
  8. VFXGeneral VFX rules for any Unity project: layered effects, particles, shaders, warm-up, cost and accessibility.

Performance

Measure and cut frame time and memory, and audit content production.

  1. Performance & memoryPer-frame cost, allocation, logging and silent-zero configs.
  2. Content production auditCensus dead content, keep authoring surfaces the source of truth, ship features with UI.