Topic
Art, audio & performance
Models, Blender, animation, audio, URP, VFX; frame time and memory.
Art, animation, audio and rendering
AI-assisted models, Blender, Mecanim animation, audio, URP rendering and VFX.
- AI 3D model generationGenerate game 3D assets from images with measured proportions.
- AI mesh cleanupRepair, reduce and re-UV generated meshes before import.
- Blender conventions & driving Blender from an agentExport conventions for Unity, plus MCP, bpy scripts and headless runs.
- Animation (Mecanim)Clip timing, Write Defaults, bindings that die silently, IK and rigs.
- AudioLoudness, voice pools, mixers, 3D settings and clip imports.
- Rendering & URPURP, shaders and materials that fail silently, and the look pipeline.
- VFX with AllIn1Build stylized VFX with the AllIn1 toolkit (paid asset).
- VFXGeneral VFX rules for any Unity project: layered effects, particles, shaders, warm-up, cost and accessibility.
Performance
Measure and cut frame time and memory, and audit content production.