Unity Workflow LibraryUWLAbout

Topic

Verify & test

Prove it compiles and behaves before calling a change done.

Verify and test (compile, live play tests)

Prove the code compiles and the game behaves, before calling a change done.

  1. Agent compile checkThe agent proves its code compiles before it claims a change is done.
  2. Compilation & assembly membershipWhy code will not compile, or was never compiled: asmdefs, defines, build profiles.
  3. Unity MCP tooling optionsThe Unity MCP servers that exist, what each one does, how to pick one, and why the library's rules work with any of them.
  4. Live play testing via Unity MCPDrive the running Editor over MCP: ordered test recipes, crash recovery, offline compile.