Topic
Verify & test
Prove it compiles and behaves before calling a change done.
Verify and test (compile, live play tests)
Prove the code compiles and the game behaves, before calling a change done.
- Agent compile checkThe agent proves its code compiles before it claims a change is done.
- Compilation & assembly membershipWhy code will not compile, or was never compiled: asmdefs, defines, build profiles.
- Unity MCP tooling optionsThe Unity MCP servers that exist, what each one does, how to pick one, and why the library's rules work with any of them.
- Live play testing via Unity MCPDrive the running Editor over MCP: ordered test recipes, crash recovery, offline compile.