Unity Workflow LibraryUWLAbout

Topic

Pitfalls & customizing

Measured traps by area, and which rules you can change.

Pitfalls

Short, measured traps by area, each linked to the topic rule it belongs to.

  1. Pitfalls: indexEvery generalized pitfall by topic and what other pages already cover.
  2. Pitfalls: gameplay logic & readiness gatesSilent readiness signals, retry flags, stable keys and shared placement paths.
  3. Pitfalls: UI screens & modalsLate-built widgets, hidden screens that still take taps, modal stacks.
  4. Pitfalls: animation & rigsOne driver per Animator, culled poses, masks.
  5. Pitfalls: netcode & persistenceIntent-only clients, relevancy, late join, persistence.
  6. Pitfalls: rendering & capturesZeroed shader globals, motion vectors, capture cameras.
  7. Pitfalls: DOTS, SubScenes & BurstBaker isolation, structural changes, Burst cache.
  8. Pitfalls: builds, editor automation & profilingBatchmode skips, unfocused editors, rolling profiler buffers.
  9. Pitfalls: import pipelines & evidenceAbsence needs two sources; gates that cannot fail.

Customize the rules

Which rules are locked facts about Unity and which are defaults you can change.

  1. Customize the rules: locked vs your choiceWhich rules are locked evidence and which are per-project preferences.