Topic
Pitfalls & customizing
Measured traps by area, and which rules you can change.
Pitfalls
Short, measured traps by area, each linked to the topic rule it belongs to.
- Pitfalls: indexEvery generalized pitfall by topic and what other pages already cover.
- Pitfalls: gameplay logic & readiness gatesSilent readiness signals, retry flags, stable keys and shared placement paths.
- Pitfalls: UI screens & modalsLate-built widgets, hidden screens that still take taps, modal stacks.
- Pitfalls: animation & rigsOne driver per Animator, culled poses, masks.
- Pitfalls: netcode & persistenceIntent-only clients, relevancy, late join, persistence.
- Pitfalls: rendering & capturesZeroed shader globals, motion vectors, capture cameras.
- Pitfalls: DOTS, SubScenes & BurstBaker isolation, structural changes, Burst cache.
- Pitfalls: builds, editor automation & profilingBatchmode skips, unfocused editors, rolling profiler buffers.
- Pitfalls: import pipelines & evidenceAbsence needs two sources; gates that cannot fail.
Customize the rules
Which rules are locked facts about Unity and which are defaults you can change.