Unity Workflow LibraryUWLAbout

Topic

Ship & live services

Optional: platform builds, vendor SDKs and live services.

Build and platform

Platform builds and vendor SDKs, mainly Android.

  1. Platform build pipelineAndroid/iOS/IL2CPP, artefacts, build modes and device testing.
  2. Android vendor SDK integrationGradle templates, AGP, native lib collisions and SDK ports.

Live services

Unity Gaming Services operations and paid-tournament integration.

  1. Unity Gaming Services opsAuth, Cloud Code, Cloud Save, Lobby/Relay and environments in production.
  2. Skillz tournamentsThe Skillz runtime contract: fairness, seeded matches, match lifecycle.